[PATCH] d3dx9: Don't check for negative enum value.

Jacek Caban jacek at codeweavers.com
Tue Mar 24 09:29:04 CDT 2020

On 24.03.2020 14:59, Henri Verbeet wrote:
> On Tue, 24 Mar 2020 at 17:45, Matteo Bruni <matteo.mystral at gmail.com> wrote:
>> I assume replacing "op < 0" with an explicit "op < SCT_VSFLOAT"
>> doesn't avoid the warning. Does replacing the if with an assert do the
>> trick, by any chance?
> It's perhaps a little subtle, but if you compare "op" against
> "ARRAY_SIZE(const_tbl)" (which is what you really care about here
> anyway, right?) instead of SCT_PSINT, you can drop the check against
> 0, regardless of whether the enum ends up being a signed or unsigned
> type.

Strictly speaking, if enum would be signed the check wouldn't catch some 
invalid values, but I don't think that's worrying about. If we want it 
fully strict, we could change argument type from enum to unsigned int.



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