[PATCH 4/5] wined3d: Get rid of MAX_RENDER_TARGET_VIEWS.
Matteo Bruni
mbruni at codeweavers.com
Tue Mar 24 11:35:23 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
The new WINED3D_MAX_RENDER_TARGETS defines the same thing.
dlls/wined3d/adapter_gl.c | 2 +-
dlls/wined3d/context.c | 2 +-
dlls/wined3d/glsl_shader.c | 2 +-
dlls/wined3d/wined3d_private.h | 11 +++++------
4 files changed, 8 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 2fd061b74a8..e269bf81381 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -2993,7 +2993,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
- gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max);
+ gl_info->limits.buffers = min(WINED3D_MAX_RENDER_TARGETS, gl_max);
TRACE("Max draw buffers: %u.\n", gl_max);
}
if (gl_info->supported[ARB_MULTITEXTURE])
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index fed4f75ec0e..c6a1d762673 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2755,7 +2755,7 @@ static inline GLenum draw_buffer_from_rt_mask(DWORD rt_mask)
static void wined3d_context_gl_apply_draw_buffers(struct wined3d_context_gl *context_gl, uint32_t rt_mask)
{
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
- GLenum draw_buffers[MAX_RENDER_TARGET_VIEWS];
+ GLenum draw_buffers[WINED3D_MAX_RENDER_TARGETS];
if (!rt_mask)
{
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7a079de85c7..e188671f0d2 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10390,7 +10390,7 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl,
if (!use_legacy_fragment_output(gl_info))
{
- for (i = 0; i < MAX_RENDER_TARGET_VIEWS; ++i)
+ for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
{
string_buffer_sprintf(tmp_name, "color_out%u", i);
if (state->blend_state && state->blend_state->dual_source)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8740c532a59..96f8c5bc787 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -284,7 +284,6 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
#define MAX_CONSTANT_BUFFERS 15
#define MAX_SAMPLER_OBJECTS 16
#define MAX_SHADER_RESOURCE_VIEWS 128
-#define MAX_RENDER_TARGET_VIEWS 8
#define MAX_UNORDERED_ACCESS_VIEWS 8
#define MAX_TGSM_REGISTERS 8192
#define MAX_VERTEX_BLENDS 4
@@ -1393,7 +1392,7 @@ struct ps_compile_args
DWORD flatshading : 1;
DWORD alpha_test_func : 3;
DWORD render_offscreen : 1;
- DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
+ DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
DWORD dual_source_blend : 1;
DWORD padding : 17;
};
@@ -1917,7 +1916,7 @@ struct wined3d_rendertarget_info
struct wined3d_fb_state
{
- struct wined3d_rendertarget_view *render_targets[MAX_RENDER_TARGET_VIEWS];
+ struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
struct wined3d_rendertarget_view *depth_stencil;
};
@@ -2045,7 +2044,7 @@ struct wined3d_context_gl
struct fbo_entry *current_fbo;
GLuint fbo_read_binding;
GLuint fbo_draw_binding;
- struct wined3d_rendertarget_info blit_targets[MAX_RENDER_TARGET_VIEWS];
+ struct wined3d_rendertarget_info blit_targets[WINED3D_MAX_RENDER_TARGETS];
uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
/* Queries. */
@@ -3858,7 +3857,7 @@ struct fbo_entry
struct wined3d_fbo_entry_key
{
DWORD rb_namespace;
- struct wined3d_fbo_resource objects[MAX_RENDER_TARGET_VIEWS + 1];
+ struct wined3d_fbo_resource objects[WINED3D_MAX_RENDER_TARGETS + 1];
} key;
};
@@ -5315,7 +5314,7 @@ static inline BOOL wined3d_resource_check_fbo_attached(const struct wined3d_stat
if (!(resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
return FALSE;
- for (i = 0; i < MAX_RENDER_TARGET_VIEWS; ++i)
+ for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
if (rts[i] && rts[i]->resource == resource)
return TRUE;
--
2.24.1
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