[PATCH 5/5] wined3d: Align CS packet size to the header size.

Matteo Bruni mbruni at codeweavers.com
Tue Mar 24 11:35:24 CDT 2020


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
It should make sure we don't break the queue if we forget to
pad CS packet structures.

 dlls/wined3d/cs.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 3fd32631ff5..899d5a712e4 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2651,8 +2651,9 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
     struct wined3d_cs_packet *packet;
 
     header_size = FIELD_OFFSET(struct wined3d_cs_packet, data[0]);
-    size = (size + header_size - 1) & ~(header_size - 1);
     packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[size]);
+    packet_size = (packet_size + header_size - 1) & ~(header_size - 1);
+    size = packet_size - header_size;
     if (packet_size >= WINED3D_CS_QUEUE_SIZE)
     {
         ERR("Packet size %lu >= queue size %u.\n",
-- 
2.24.1




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