[PATCH 2/5] wined3d: Don't handle dual source blending for <= SM3 shaders.

Henri Verbeet hverbeet at gmail.com
Tue Mar 24 14:27:23 CDT 2020


On Tue, 24 Mar 2020 at 21:06, Matteo Bruni <mbruni at codeweavers.com> wrote:
>
> It was only introduced with SM4.
>
Actually, d3d9ex has D3DBLEND_SRCCOLOR2 and D3DBLEND_INVSRCCOLOR2. I
don't know whether they would currently work, but they're there.



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