[PATCH 2/5] wined3d: Don't handle dual source blending for <= SM3 shaders.

Matteo Bruni matteo.mystral at gmail.com
Tue Mar 24 15:28:12 CDT 2020


On Tue, Mar 24, 2020 at 8:28 PM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Tue, 24 Mar 2020 at 21:06, Matteo Bruni <mbruni at codeweavers.com> wrote:
> >
> > It was only introduced with SM4.
> >
> Actually, d3d9ex has D3DBLEND_SRCCOLOR2 and D3DBLEND_INVSRCCOLOR2. I
> don't know whether they would currently work, but they're there.

According to d3d9ex.c:test_device_caps() they are only supported on
the reference rasterizer and WARP. I haven't tried to force them on
actual HW though.



More information about the wine-devel mailing list