[PATCH 5/5] wined3d: Only invalidate STATE_INDEXBUFFER if the buffer being destroyed is bound as index buffer.

Matteo Bruni mbruni at codeweavers.com
Thu Mar 26 07:26:01 CDT 2020


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/buffer.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 427b1a26493..dffa703dcc1 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -144,6 +144,8 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
 {
     const struct wined3d_gl_info *gl_info = context_gl->gl_info;
     struct wined3d_resource *resource = &buffer_gl->b.resource;
+    struct wined3d_buffer *buffer = &buffer_gl->b;
+    struct wined3d_cs *cs = resource->device->cs;
     GLuint bo;
 
     if (!buffer_gl->b.buffer_object)
@@ -158,7 +160,8 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
     {
         if (resource->bind_flags & WINED3D_BIND_VERTEX_BUFFER)
             device_invalidate_state(resource->device, STATE_STREAMSRC);
-        if (resource->bind_flags & WINED3D_BIND_INDEX_BUFFER)
+        if (resource->bind_flags & WINED3D_BIND_INDEX_BUFFER
+                && cs->state.index_buffer == buffer)
             device_invalidate_state(resource->device, STATE_INDEXBUFFER);
         if (resource->bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
         {
-- 
2.24.1




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