[PATCH 5/5] wined3d: Only invalidate STATE_INDEXBUFFER if the buffer being destroyed is bound as index buffer.
Matteo Bruni
mbruni at codeweavers.com
Thu Mar 26 07:26:01 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/buffer.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 427b1a26493..dffa703dcc1 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -144,6 +144,8 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
{
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
struct wined3d_resource *resource = &buffer_gl->b.resource;
+ struct wined3d_buffer *buffer = &buffer_gl->b;
+ struct wined3d_cs *cs = resource->device->cs;
GLuint bo;
if (!buffer_gl->b.buffer_object)
@@ -158,7 +160,8 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
{
if (resource->bind_flags & WINED3D_BIND_VERTEX_BUFFER)
device_invalidate_state(resource->device, STATE_STREAMSRC);
- if (resource->bind_flags & WINED3D_BIND_INDEX_BUFFER)
+ if (resource->bind_flags & WINED3D_BIND_INDEX_BUFFER
+ && cs->state.index_buffer == buffer)
device_invalidate_state(resource->device, STATE_INDEXBUFFER);
if (resource->bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
{
--
2.24.1
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