[PATCH 5/6] ddraw/tests: Test locking lost surface for ddraw2.

Paul Gofman gofmanp at gmail.com
Thu Mar 26 08:09:43 CDT 2020


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/ddraw/tests/ddraw2.c | 38 ++++++++++++++++++++++++++------------
 1 file changed, 26 insertions(+), 12 deletions(-)

diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index b472b3d588..5bb5b1baad 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -924,6 +924,7 @@ static void test_coop_level_d3d_state(void)
     IDirect3DDevice2 *device;
     D3DMATERIAL material;
     IDirectDraw2 *ddraw;
+    DDSURFACEDESC lock;
     D3DCOLOR color;
     DWORD value;
     HWND window;
@@ -958,26 +959,39 @@ static void test_coop_level_d3d_state(void)
     ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
-    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
-    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     ok(!!value, "Got unexpected z-enable state %#x.\n", value);
     hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
-    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
     hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
-    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
-    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     color = get_surface_color(rt, 320, 240);
     ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
 
     hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
-    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     hr = IDirectDrawSurface_IsLost(rt);
     ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
+
+    memset(&lock, 0, sizeof(lock));
+    lock.dwSize = sizeof(lock);
+    lock.lpSurface = (void *)0xdeadbeef;
+    hr = IDirectDrawSurface2_Lock(rt, NULL, &lock, DDLOCK_READONLY, NULL);
+    ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
+    ok(lock.lpSurface == (void *)0xdeadbeef, "Got unexpected lock.lpSurface %p.\n", lock.lpSurface);
+
     hr = restore_surfaces(ddraw);
-    ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirectDrawSurface2_Lock(rt, NULL, &lock, DDLOCK_READONLY, NULL);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirectDrawSurface2_Unlock(rt, NULL);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
 
     memset(&material, 0, sizeof(material));
     material.dwSize = sizeof(material);
@@ -986,19 +1000,19 @@ static void test_coop_level_d3d_state(void)
     U3(U(material).diffuse).b = 0.0f;
     U4(U(material).diffuse).a = 1.0f;
     hr = IDirect3DMaterial2_SetMaterial(background, &material);
-    ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3DDevice2_GetRenderTarget(device, &surface);
-    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     ok(surface == rt, "Got unexpected surface %p.\n", surface);
     hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
-    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     ok(!!value, "Got unexpected z-enable state %#x.\n", value);
     hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
-    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
     hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
-    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
     color = get_surface_color(rt, 320, 240);
     ok(compare_color(color, 0x0000ff00, 1) || broken(compare_color(color, 0x00000000, 1)),
             "Got unexpected color 0x%08x.\n", color);
-- 
2.25.1




More information about the wine-devel mailing list