[PATCH v3 4/4] d3dx9: Implement clipping of glyphs in ID3DXFont_DrawText.
Sven Baars
sbaars at codeweavers.com
Fri Mar 27 11:31:32 CDT 2020
Signed-off-by: Sven Baars <sbaars at codeweavers.com>
---
dlls/d3dx9_36/font.c | 16 +++++++++++++++-
1 file changed, 15 insertions(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/font.c b/dlls/d3dx9_36/font.c
index 4835732931..5adb2f3a89 100644
--- a/dlls/d3dx9_36/font.c
+++ b/dlls/d3dx9_36/font.c
@@ -621,7 +621,6 @@ static const WCHAR *read_line(HDC hdc, const WCHAR *str, int *count,
}
else if (format & DT_SINGLELINE)
{
- seg_len = num_fit;
*count = 0;
word_broken = TRUE;
}
@@ -844,6 +843,21 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
pos.x = cell_inc.x + x + results.lpCaretPos[i];
pos.y = cell_inc.y + y;
+ if (!(format & DT_NOCLIP))
+ {
+ if (pos.x > rect->right)
+ {
+ IDirect3DTexture9_Release(texture);
+ continue;
+ }
+
+ if (pos.x + black_box.right - black_box.left > rect->right)
+ black_box.right = black_box.left + rect->right - pos.x;
+
+ if (pos.y + black_box.bottom - black_box.top > rect->bottom)
+ black_box.bottom = black_box.top + rect->bottom - pos.y;
+ }
+
ID3DXSprite_Draw(target, texture, &black_box, NULL, &pos, color);
IDirect3DTexture9_Release(texture);
}
--
2.24.0
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