[PATCH 1/2] ddraw/tests: Add more managed texture tests.
Stefan Dösinger
stefandoesinger at gmail.com
Sun Mar 29 07:29:26 CDT 2020
> + {DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE, DDSCAPS2_TEXTUREMANAGE, DD_OK,
> + DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE,
> + DDSCAPS2_TEXTUREMANAGE },
What happens if you try to create a device on such a surface or assign it as a render target for an existing device?
I expect the answer to be somewhere between "driver dependent error code" and "BSOD", but it would be good to check.
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