[PATCH v2 5/5] d3d9: Silence enumeration conversion warnings. (Clang)
Chip Davis
cdavis at codeweavers.com
Mon Mar 30 01:53:06 CDT 2020
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
v2: Hide the casts behind functions.
---
dlls/d3d9/d3d9_private.h | 25 +++++++++++++
dlls/d3d9/device.c | 77 +++++++++++++++++++++++++++-------------
dlls/d3d9/directx.c | 29 +++++++--------
dlls/d3d9/query.c | 14 ++++++--
dlls/d3d9/surface.c | 2 +-
dlls/d3d9/swapchain.c | 2 +-
dlls/d3d9/texture.c | 4 +--
7 files changed, 109 insertions(+), 44 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index ff9a8fec0b0..e78ce75a2f0 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -336,6 +336,16 @@ static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned i
}
}
+static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
+{
+ return (D3DMULTISAMPLE_TYPE)type;
+}
+
+static inline D3DSCANLINEORDERING d3dscanlineordering_from_wined3d(enum wined3d_scanline_ordering ordering)
+{
+ return (D3DSCANLINEORDERING)ordering;
+}
+
static inline unsigned int map_access_from_usage(unsigned int usage)
{
if (usage & D3DUSAGE_WRITEONLY)
@@ -384,4 +394,19 @@ static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
return usage & WINED3DUSAGE_MASK;
}
+static inline enum wined3d_multisample_type wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type)
+{
+ return (enum wined3d_multisample_type)type;
+}
+
+static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
+{
+ return (enum wined3d_device_type)type;
+}
+
+static inline enum wined3d_scanline_ordering wined3d_scanline_ordering_from_d3d(D3DSCANLINEORDERING ordering)
+{
+ return (enum wined3d_scanline_ordering)ordering;
+}
+
#endif /* __WINE_D3D9_PRIVATE_H */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 61cb505d77a..b74dcd48f82 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -44,7 +44,7 @@ D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
BYTE *c = (BYTE *)&format;
/* Don't translate FOURCC formats */
- if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
+ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return (D3DFORMAT)format;
switch(format)
{
@@ -108,7 +108,7 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
BYTE *c = (BYTE *)&format;
/* Don't translate FOURCC formats */
- if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
+ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return (enum wined3d_format_id)format;
switch(format)
{
@@ -244,7 +244,7 @@ void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *prese
present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
- present_parameters->MultiSampleType = swapchain_desc->multisample_type;
+ present_parameters->MultiSampleType = d3dmultisample_type_from_wined3d(swapchain_desc->multisample_type);
present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
present_parameters->hDeviceWindow = swapchain_desc->device_window;
@@ -335,7 +335,7 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
swapchain_desc->backbuffer_bind_flags = WINED3D_BIND_RENDER_TARGET;
- swapchain_desc->multisample_type = present_parameters->MultiSampleType;
+ swapchain_desc->multisample_type = wined3d_multisample_type_from_d3d(present_parameters->MultiSampleType);
swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
swapchain_desc->device_window = present_parameters->hDeviceWindow;
@@ -551,6 +551,31 @@ void d3d9_caps_from_wined3dcaps(const struct d3d9 *d3d9, unsigned int adapter_or
}
}
+static enum wined3d_texture_filter_type wined3d_texture_filter_type_from_d3d(D3DTEXTUREFILTERTYPE type)
+{
+ return (enum wined3d_texture_filter_type)type;
+}
+
+static enum wined3d_transform_state wined3d_transform_state_from_d3d(D3DTRANSFORMSTATETYPE type)
+{
+ return (enum wined3d_transform_state)type;
+}
+
+static enum wined3d_render_state wined3d_render_state_from_d3d(D3DRENDERSTATETYPE type)
+{
+ return (enum wined3d_render_state)type;
+}
+
+static enum wined3d_sampler_state wined3d_sampler_state_from_d3d(D3DSAMPLERSTATETYPE type)
+{
+ return (enum wined3d_sampler_state)type;
+}
+
+static enum wined3d_primitive_type wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type)
+{
+ return (enum wined3d_primitive_type)type;
+}
+
static void device_reset_viewport_state(struct d3d9_device *device)
{
struct wined3d_viewport vp;
@@ -1008,7 +1033,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
wined3d_mode.height = mode->Height;
wined3d_mode.refresh_rate = mode->RefreshRate;
wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
- wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
+ wined3d_mode.scanline_ordering = wined3d_scanline_ordering_from_d3d(mode->ScanLineOrdering);
}
if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
@@ -1522,7 +1547,8 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned i
if (user_mem)
wined3d_texture_update_desc(texture, width, height,
- desc.format, multisample_type, multisample_quality, user_mem, 0);
+ desc.format, wined3d_multisample_type_from_d3d(multisample_type), multisample_quality,
+ user_mem, 0);
wined3d_texture_decref(texture);
@@ -1574,8 +1600,9 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
if (lockable)
access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
- return d3d9_device_create_surface(device, 0, wined3dformat_from_d3dformat(format), multisample_type,
- multisample_quality, 0, WINED3D_BIND_RENDER_TARGET, access, width, height, NULL, surface);
+ return d3d9_device_create_surface(device, 0, wined3dformat_from_d3dformat(format),
+ wined3d_multisample_type_from_d3d(multisample_type), multisample_quality, 0, WINED3D_BIND_RENDER_TARGET,
+ access, width, height, NULL, surface);
}
static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
@@ -1606,7 +1633,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
flags |= WINED3D_TEXTURE_CREATE_DISCARD;
return d3d9_device_create_surface(device, flags, wined3dformat_from_d3dformat(format),
- multisample_type, multisample_quality, 0, WINED3D_BIND_DEPTH_STENCIL,
+ wined3d_multisample_type_from_d3d(multisample_type), multisample_quality, 0, WINED3D_BIND_DEPTH_STENCIL,
WINED3D_RESOURCE_ACCESS_GPU, width, height, NULL, surface);
}
@@ -1807,7 +1834,8 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
}
hr = wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, dst_rect,
- src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL, filter);
+ src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL,
+ wined3d_texture_filter_type_from_d3d(filter));
if (hr == WINEDDERR_INVALIDRECT)
hr = D3DERR_INVALIDCALL;
if (SUCCEEDED(hr) && dst->texture)
@@ -2136,7 +2164,8 @@ static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
- wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix);
+ wined3d_stateblock_set_transform(device->update_state, wined3d_transform_state_from_d3d(state),
+ (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
@@ -2166,7 +2195,7 @@ static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
- wined3d_stateblock_multiply_transform(device->state, state, (const struct wined3d_matrix *)matrix);
+ wined3d_stateblock_multiply_transform(device->state, wined3d_transform_state_from_d3d(state), (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
@@ -2369,7 +2398,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
wined3d_mutex_lock();
- wined3d_stateblock_set_render_state(device->update_state, state, value);
+ wined3d_stateblock_set_render_state(device->update_state, wined3d_render_state_from_d3d(state), value);
if (state == D3DRS_POINTSIZE && value == D3D9_RESZ_CODE)
resolve_depth_buffer(device);
wined3d_mutex_unlock();
@@ -2715,7 +2744,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev
sampler -= D3DVERTEXTEXTURESAMPLER0 - WINED3D_VERTEX_SAMPLER_OFFSET;
wined3d_mutex_lock();
- wined3d_stateblock_set_sampler_state(device->update_state, sampler, state, value);
+ wined3d_stateblock_set_sampler_state(device->update_state, sampler, wined3d_sampler_state_from_d3d(state), value);
wined3d_mutex_unlock();
return D3D_OK;
@@ -2965,7 +2994,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
d3d9_device_upload_sysmem_vertex_buffers(device, 0, start_vertex, vertex_count);
d3d9_generate_auto_mipmaps(device);
- wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+ wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
@@ -2999,7 +3028,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count);
d3d9_generate_auto_mipmaps(device);
wined3d_stateblock_set_base_vertex_index(device->state, base_vertex_idx);
- wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+ wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
if (SUCCEEDED(hr))
@@ -3108,7 +3137,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
goto done;
d3d9_generate_auto_mipmaps(device);
- wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+ wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
@@ -3252,7 +3281,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vertex_stride - min_vertex_idx);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
- wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+ wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
@@ -4254,7 +4283,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface
access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
return d3d9_device_create_surface(device, 0, wined3dformat_from_d3dformat(format),
- multisample_type, multisample_quality, usage & WINED3DUSAGE_MASK,
+ wined3d_multisample_type_from_d3d(multisample_type), multisample_quality, usage & WINED3DUSAGE_MASK,
WINED3D_BIND_RENDER_TARGET, access, width, height, NULL, surface);
}
@@ -4294,8 +4323,8 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*surface = NULL;
return d3d9_device_create_surface(device, flags, wined3dformat_from_d3dformat(format),
- multisample_type, multisample_quality, usage & WINED3DUSAGE_MASK, WINED3D_BIND_DEPTH_STENCIL,
- WINED3D_RESOURCE_ACCESS_GPU, width, height, NULL, surface);
+ wined3d_multisample_type_from_d3d(multisample_type), multisample_quality, usage & WINED3DUSAGE_MASK,
+ WINED3D_BIND_DEPTH_STENCIL, WINED3D_RESOURCE_ACCESS_GPU, width, height, NULL, surface);
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
@@ -4347,7 +4376,7 @@ static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
- mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
+ mode->ScanLineOrdering = d3dscanlineordering_from_wined3d(wined3d_mode.scanline_ordering);
}
return hr;
@@ -4658,7 +4687,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(parent->wined3d_outputs[output_idx]);
- if (FAILED(hr = wined3d_device_create(wined3d, wined3d_adapter, device_type,
+ if (FAILED(hr = wined3d_device_create(wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels),
&device->device_parent, &device->wined3d_device)))
{
@@ -4667,7 +4696,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
return hr;
}
- wined3d_get_device_caps(wined3d_adapter, device_type, &wined3d_caps);
+ wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &wined3d_caps);
d3d9_caps_from_wined3dcaps(parent, adapter, &caps, &wined3d_caps);
device->max_user_clip_planes = caps.MaxUserClipPlanes;
device->vs_uniform_count = caps.MaxVertexShaderConst;
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index 6c67be31b45..37adfb7a68c 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -268,8 +268,8 @@ static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3
return WINED3DERR_NOTAVAILABLE;
wined3d_mutex_lock();
- hr = wined3d_check_device_type(d3d9->wined3d, d3d9->wined3d_outputs[output_idx], device_type,
- wined3dformat_from_d3dformat(display_format),
+ hr = wined3d_check_device_type(d3d9->wined3d, d3d9->wined3d_outputs[output_idx],
+ wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(display_format),
wined3dformat_from_d3dformat(backbuffer_format), windowed);
wined3d_mutex_unlock();
@@ -334,13 +334,13 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
{
DWORD levels;
- hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
+ hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
if (SUCCEEDED(hr) && !levels)
hr = D3DERR_NOTAVAILABLE;
}
else
- hr = wined3d_check_device_format(d3d9->wined3d, wined3d_adapter, device_type,
+ hr = wined3d_check_device_format(d3d9->wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
wined3dformat_from_d3dformat(adapter_format), usage, bind_flags,
wined3d_rtype, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
@@ -368,8 +368,9 @@ static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
- hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
- wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
+ hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
+ wined3dformat_from_d3dformat(format), windowed, wined3d_multisample_type_from_d3d(multisample_type),
+ levels);
wined3d_mutex_unlock();
if (hr == WINED3DERR_NOTAVAILABLE && levels)
*levels = 1;
@@ -394,7 +395,7 @@ static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adap
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
- hr = wined3d_check_depth_stencil_match(wined3d_adapter, device_type,
+ hr = wined3d_check_depth_stencil_match(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
wined3dformat_from_d3dformat(ds_format));
wined3d_mutex_unlock();
@@ -418,7 +419,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT
wined3d_mutex_lock();
hr = wined3d_check_device_format_conversion(d3d9->wined3d_outputs[output_idx],
- device_type, wined3dformat_from_d3dformat(src_format),
+ wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(src_format),
wined3dformat_from_d3dformat(dst_format));
wined3d_mutex_unlock();
@@ -446,7 +447,7 @@ static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DD
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
- hr = wined3d_get_device_caps(wined3d_adapter, device_type, &wined3d_caps);
+ hr = wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &wined3d_caps);
wined3d_mutex_unlock();
d3d9_caps_from_wined3dcaps(d3d9, adapter, caps, &wined3d_caps);
@@ -525,7 +526,7 @@ static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
wined3d_mutex_lock();
count = wined3d_output_get_mode_count(d3d9->wined3d_outputs[output_idx],
- wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
+ wined3dformat_from_d3dformat(filter->Format), wined3d_scanline_ordering_from_d3d(filter->ScanLineOrdering));
wined3d_mutex_unlock();
return count;
@@ -551,8 +552,8 @@ static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
wined3d_mutex_lock();
hr = wined3d_output_get_mode(d3d9->wined3d_outputs[output_idx],
- wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering, mode_idx,
- &wined3d_mode);
+ wined3dformat_from_d3dformat(filter->Format), wined3d_scanline_ordering_from_d3d(filter->ScanLineOrdering),
+ mode_idx, &wined3d_mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
@@ -561,7 +562,7 @@ static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
- mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
+ mode->ScanLineOrdering = d3dscanlineordering_from_wined3d(wined3d_mode.scanline_ordering);
}
return hr;
@@ -596,7 +597,7 @@ static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
- mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
+ mode->ScanLineOrdering = d3dscanlineordering_from_wined3d(wined3d_mode.scanline_ordering);
}
return hr;
diff --git a/dlls/d3d9/query.c b/dlls/d3d9/query.c
index e9180fb481f..207ad55e5a1 100644
--- a/dlls/d3d9/query.c
+++ b/dlls/d3d9/query.c
@@ -24,6 +24,16 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
+static D3DQUERYTYPE d3dquerytype_from_wined3d(enum wined3d_query_type type)
+{
+ return (D3DQUERYTYPE)type;
+}
+
+static enum wined3d_query_type wined3d_query_type_from_d3d(D3DQUERYTYPE type)
+{
+ return (enum wined3d_query_type)type;
+}
+
static inline struct d3d9_query *impl_from_IDirect3DQuery9(IDirect3DQuery9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_query, IDirect3DQuery9_iface);
@@ -98,7 +108,7 @@ static D3DQUERYTYPE WINAPI d3d9_query_GetType(IDirect3DQuery9 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- type = wined3d_query_get_type(query->wined3d_query);
+ type = d3dquerytype_from_wined3d(wined3d_query_get_type(query->wined3d_query));
wined3d_mutex_unlock();
return type;
@@ -198,7 +208,7 @@ HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUER
query->refcount = 1;
wined3d_mutex_lock();
- if (FAILED(hr = wined3d_query_create(device->wined3d_device, type,
+ if (FAILED(hr = wined3d_query_create(device->wined3d_device, wined3d_query_type_from_d3d(type),
query, &d3d9_null_wined3d_parent_ops, &query->wined3d_query)))
{
wined3d_mutex_unlock();
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index b74f6cacf7e..3d1fbf12f99 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -224,7 +224,7 @@ static HRESULT WINAPI d3d9_surface_GetDesc(IDirect3DSurface9 *iface, D3DSURFACE_
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
- desc->MultiSampleType = wined3d_desc.multisample_type;
+ desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type);
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c
index be9c55ac3ef..8d6cff982d3 100644
--- a/dlls/d3d9/swapchain.c
+++ b/dlls/d3d9/swapchain.c
@@ -320,7 +320,7 @@ static HRESULT WINAPI d3d9_swapchain_GetDisplayModeEx(IDirect3DSwapChain9Ex *ifa
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
- mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
+ mode->ScanLineOrdering = d3dscanlineordering_from_wined3d(wined3d_mode.scanline_ordering);
}
return hr;
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 9be9d450ba0..a8c2985c4ea 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -367,7 +367,7 @@ static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UIN
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = texture->usage;
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
- desc->MultiSampleType = wined3d_desc.multisample_type;
+ desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type);
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
@@ -774,7 +774,7 @@ static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *ifac
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = texture->usage;
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
- desc->MultiSampleType = wined3d_desc.multisample_type;
+ desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type);
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
--
2.24.0
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