[PATCH vkd3d] include: Fix incorrect type. (Clang)

Chip Davis cdavis at codeweavers.com
Mon Mar 30 18:33:55 CDT 2020


Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
See? It caught one! :)
---
 include/vkd3d_shader.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 6083ea7..d6f80f9 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -274,7 +274,7 @@ struct vkd3d_shader_domain_shader_compile_arguments
     const void *next;
 
     enum vkd3d_tessellator_output_primitive output_primitive;
-    enum vkd3d_tessellator_output_primitive partitioning;
+    enum vkd3d_tessellator_partitioning partitioning;
 };
 
 /* root signature 1.0 */
-- 
2.24.0




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