[PATCH vkd3d] include: Use the correct type for the tessellator partitioning compile argument.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 31 08:19:07 CDT 2020
From: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 182371.
include/vkd3d_shader.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 6b4d3f5..327b788 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -272,7 +272,7 @@ struct vkd3d_shader_domain_shader_compile_arguments
const void *next;
enum vkd3d_tessellator_output_primitive output_primitive;
- enum vkd3d_tessellator_output_primitive partitioning;
+ enum vkd3d_tessellator_partitioning partitioning;
};
/* root signature 1.0 */
--
2.20.1
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