[PATCH 10/10] d3d8: Introduce a helper to convert d3d8 primitive types to wined3d types.

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 31 10:09:20 CDT 2020


From: Chip Davis <cdavis at codeweavers.com>

Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/device.c | 13 +++++++++----
 1 file changed, 9 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index e094fef002c..ba6ac7717a0 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -449,6 +449,11 @@ static enum wined3d_render_state wined3d_render_state_from_d3d(D3DRENDERSTATETYP
     return (enum wined3d_render_state)state;
 }
 
+static enum wined3d_primitive_type wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type)
+{
+    return (enum wined3d_primitive_type)type;
+}
+
 /* Handle table functions */
 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
 {
@@ -2457,7 +2462,7 @@ static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
     vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
     wined3d_mutex_lock();
     d3d8_device_upload_sysmem_vertex_buffers(device, start_vertex, vertex_count);
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
     wined3d_mutex_unlock();
@@ -2482,7 +2487,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
     base_vertex_index = device->stateblock_state->base_vertex_index;
     d3d8_device_upload_sysmem_vertex_buffers(device, base_vertex_index + min_vertex_idx, vertex_count);
     d3d8_device_upload_sysmem_index_buffer(device, start_idx, index_count);
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
     wined3d_mutex_unlock();
@@ -2576,7 +2581,7 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
     if (FAILED(hr))
         goto done;
 
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
     wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
@@ -2704,7 +2709,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
             wined3dformat_from_d3dformat(index_format));
     wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vertex_stride - min_vertex_idx);
 
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
 
-- 
2.20.1




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