[PATCH 07/10] d3d8: Introduce a helper to convert d3d8 device types to wined3d types.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 31 10:09:17 CDT 2020
From: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/d3d8_private.h | 5 +++++
dlls/d3d8/device.c | 4 ++--
dlls/d3d8/directx.c | 14 +++++++-------
3 files changed, 14 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 7e772c2b99b..04bca7ddfa0 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -374,4 +374,9 @@ static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_
return (D3DMULTISAMPLE_TYPE)type;
}
+static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
+{
+ return (enum wined3d_device_type)type;
+}
+
#endif /* __WINE_D3DX8_PRIVATE_H */
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 08076228e2a..0df0f61930e 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3700,7 +3700,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(parent->wined3d_outputs[output_idx]);
- if (FAILED(hr = wined3d_device_create(wined3d, wined3d_adapter, device_type,
+ if (FAILED(hr = wined3d_device_create(wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels),
&device->device_parent, &device->wined3d_device)))
{
@@ -3710,7 +3710,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
return hr;
}
- wined3d_get_device_caps(wined3d_adapter, device_type, &caps);
+ wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &caps);
device->max_user_clip_planes = caps.MaxUserClipPlanes;
device->vs_uniform_count = caps.MaxVertexShaderConst;
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index 874f9ea047b..0c0f2ecaadc 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -232,8 +232,8 @@ static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DD
return WINED3DERR_NOTAVAILABLE;
wined3d_mutex_lock();
- hr = wined3d_check_device_type(d3d8->wined3d, d3d8->wined3d_outputs[output_idx], device_type,
- wined3dformat_from_d3dformat(display_format),
+ hr = wined3d_check_device_type(d3d8->wined3d, d3d8->wined3d_outputs[output_idx],
+ wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(display_format),
wined3dformat_from_d3dformat(backbuffer_format), windowed);
wined3d_mutex_unlock();
@@ -298,13 +298,13 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
{
DWORD levels;
- hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
+ hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
if (SUCCEEDED(hr) && !levels)
hr = D3DERR_NOTAVAILABLE;
}
else
- hr = wined3d_check_device_format(d3d8->wined3d, wined3d_adapter, device_type,
+ hr = wined3d_check_device_format(d3d8->wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
wined3dformat_from_d3dformat(adapter_format), usage, bind_flags, wined3d_rtype,
wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
@@ -332,7 +332,7 @@ static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT ad
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
- hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
+ hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
wined3dformat_from_d3dformat(format), windowed,
(enum wined3d_multisample_type)multisample_type, NULL);
wined3d_mutex_unlock();
@@ -357,7 +357,7 @@ static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapte
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
- hr = wined3d_check_depth_stencil_match(wined3d_adapter, device_type,
+ hr = wined3d_check_depth_stencil_match(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
wined3dformat_from_d3dformat(ds_format));
wined3d_mutex_unlock();
@@ -384,7 +384,7 @@ static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEV
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
- hr = wined3d_get_device_caps(wined3d_adapter, device_type, &wined3d_caps);
+ hr = wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &wined3d_caps);
wined3d_mutex_unlock();
d3dcaps_from_wined3dcaps(caps, &wined3d_caps, adapter);
--
2.20.1
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