[PATCH 04/10] ddraw: Introduce a helper to convert ddraw primitive types to wined3d types.

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 31 10:09:14 CDT 2020


From: Chip Davis <cdavis at codeweavers.com>

Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/ddraw/device.c | 17 +++++++++++------
 1 file changed, 11 insertions(+), 6 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 4a10eb07df9..ede9c77031a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -96,6 +96,11 @@ static enum wined3d_transform_state wined3d_transform_state_from_ddraw(D3DTRANSF
     }
 }
 
+static enum wined3d_primitive_type wined3d_primitive_type_from_ddraw(D3DPRIMITIVETYPE type)
+{
+    return (enum wined3d_primitive_type)type;
+}
+
 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
@@ -3464,7 +3469,7 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
         goto done;
 
     wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count);
 
@@ -3675,7 +3680,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
     wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
 
     wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / stride);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
@@ -4002,7 +4007,7 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
         goto done;
     wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
 
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, vertex_count);
 
@@ -4138,7 +4143,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
     wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vtx_dst_stride);
 
     wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
 
@@ -4260,7 +4265,7 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
     }
 
     /* Now draw the primitives */
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
 
@@ -4414,7 +4419,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
         return hr;
     }
 
-    wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
     wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
 
-- 
2.20.1




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