[PATCH 2/5] wined3d: Release wined3d mutex if wined3d_swapchain_state_init() failed in wined3d_swapchain_init().

Zhiyi Zhang zzhang at codeweavers.com
Thu May 7 02:51:56 CDT 2020


Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
 dlls/wined3d/swapchain.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index dd0419412af..3071afb8aeb 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -895,7 +895,10 @@ static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struc
 
     window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
     if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window, device->wined3d)))
-        return hr;
+    {
+        ERR("Failed to initialise swapchain state, hr %#x.\n", hr);
+        goto err;
+    }
 
     swapchain->swapchain_ops = swapchain_ops;
     swapchain->device = device;
-- 
2.25.1




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