[v2 PATCH] dxgi: Translate DXGI_USAGE_UNORDERED_ACCESS to corresponding wined3d bind flag.
Nikolay Sivov
nsivov at codeweavers.com
Fri May 8 12:50:35 CDT 2020
On 5/8/20 8:40 PM, Henri Verbeet wrote:
> On Fri, 8 May 2020 at 00:45, Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> +static IDXGIDevice *create_d3d11_device(void)
>> +{
>> + static const D3D_FEATURE_LEVEL feature_level[] =
>> + {
>> + D3D_FEATURE_LEVEL_11_0,
>> + D3D_FEATURE_LEVEL_10_1,
>> + D3D_FEATURE_LEVEL_10_0,
>> + };
>> + unsigned int feature_level_count = ARRAY_SIZE(feature_level);
>> + ID3D11Device *d3d_device;
>> + IDXGIDevice *device = NULL;
>> + HRESULT hr;
>> +
>> + if (!pD3D11CreateDevice)
>> + return NULL;
>> +
>> + hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count,
>> + D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
>> + if (FAILED(hr))
>> + hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count,
>> + D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
>> + if (FAILED(hr))
>> + hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count,
>> + D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
>> +
>> + if (SUCCEEDED(hr))
>> + {
>> + hr = ID3D11Device_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&device);
>> + ID3D11Device_Release(d3d_device);
>> + }
>> +
>> + return device;
>> +}
> Does DXGI_USAGE_UNORDERED_ACCESS really need a device created with
> D3D11CreateDevice()? (As opposed to e.g. just D3D_FEATURE_LEVEL_11_0.)
D3D10CreateDevice1() doesn't work for me with feature level 11, both
with 10_1 sdk and 11 sdk flag.How do I create this without d3d11 functions?
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