[v2 PATCH] dxgi: Translate DXGI_USAGE_UNORDERED_ACCESS to corresponding wined3d bind flag.

Nikolay Sivov nsivov at codeweavers.com
Fri May 8 12:50:35 CDT 2020


On 5/8/20 8:40 PM, Henri Verbeet wrote:
> On Fri, 8 May 2020 at 00:45, Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> +static IDXGIDevice *create_d3d11_device(void)
>> +{
>> +    static const D3D_FEATURE_LEVEL feature_level[] =
>> +    {
>> +        D3D_FEATURE_LEVEL_11_0,
>> +        D3D_FEATURE_LEVEL_10_1,
>> +        D3D_FEATURE_LEVEL_10_0,
>> +    };
>> +    unsigned int feature_level_count = ARRAY_SIZE(feature_level);
>> +    ID3D11Device *d3d_device;
>> +    IDXGIDevice *device = NULL;
>> +    HRESULT hr;
>> +
>> +    if (!pD3D11CreateDevice)
>> +        return NULL;
>> +
>> +    hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count,
>> +            D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
>> +    if (FAILED(hr))
>> +        hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count,
>> +                D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
>> +    if (FAILED(hr))
>> +        hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count,
>> +                D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
>> +
>> +    if (SUCCEEDED(hr))
>> +    {
>> +        hr = ID3D11Device_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&device);
>> +        ID3D11Device_Release(d3d_device);
>> +    }
>> +
>> +    return device;
>> +}
> Does DXGI_USAGE_UNORDERED_ACCESS really need a device created with
> D3D11CreateDevice()? (As opposed to e.g. just D3D_FEATURE_LEVEL_11_0.)
D3D10CreateDevice1() doesn't work for me with feature level 11, both 
with 10_1 sdk and 11 sdk flag.How do I create this without d3d11 functions?



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