[PATCH v2] wined3d: Allow setting user memory for mipmapped texture in wined3d_texture_update_desc().

Henri Verbeet hverbeet at gmail.com
Fri May 8 13:12:06 CDT 2020

On Fri, 8 May 2020 at 22:26, Paul Gofman <pgofman at codeweavers.com> wrote:
> I tried to create a mipmapped surface with DDSD_LPSURFACE on Windows but
> failed to get a working flags combination for that. The main constraint
> is that mipmap should be texture which is supposed to be in video memory
> which does not allow DDSD_LPSURFACE. So unless I missed something there
> it does not look possible to create a DDSD_LPSURFACE mimapped texture on
> hardware device.
Right, that would prevent this from being an issue.

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