[v2 PATCH] dxgi: Translate DXGI_USAGE_UNORDERED_ACCESS to corresponding wined3d bind flag.

Chip Davis cdavis at codeweavers.com
Fri May 8 13:15:48 CDT 2020

May 8, 2020 1:10 PM, "Henri Verbeet" <hverbeet at gmail.com> wrote:

> On Fri, 8 May 2020 at 22:20, Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> On 5/8/20 8:40 PM, Henri Verbeet wrote:
>> Does DXGI_USAGE_UNORDERED_ACCESS really need a device created with
>> D3D11CreateDevice()? (As opposed to e.g. just D3D_FEATURE_LEVEL_11_0.)
>> D3D10CreateDevice1() doesn't work for me with feature level 11, both
>> with 10_1 sdk and 11 sdk flag.How do I create this without d3d11 functions?
> Maybe it's not possible, and we should validate the feature level in
> the d3d10core and d3d10_1 functions. (I don't think we currently do in
> Wine.) Still, if it depends on the feature level, D3D11CreateDevice()
> with D3D_FEATURE_LEVEL_10_0/D3D_FEATURE_LEVEL_10_1 would not work
> either.

Actually, D3D_FEATURE_LEVEL_10_1 might work if cs_4_1 is supported.


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