[PATCH 4/5] wined3d: Determine output from window position in wined3d_hook_proc().
Zhiyi Zhang
zzhang at codeweavers.com
Tue May 12 07:49:55 CDT 2020
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
dlls/wined3d/wined3d_main.c | 39 +++++++++++++++++++++++++++++++++++--
1 file changed, 37 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index e681ac1b61b..a1fe4ac28db 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -459,6 +459,39 @@ static void wined3d_wndproc_mutex_unlock(void)
LeaveCriticalSection(&wined3d_wndproc_cs);
}
+static struct wined3d_output * wined3d_get_output_from_window(const struct wined3d *wined3d,
+ HWND hwnd)
+{
+ unsigned int adapter_idx, output_idx;
+ struct wined3d_adapter *adapter;
+ MONITORINFOEXW monitor_info;
+ HMONITOR monitor;
+
+ TRACE("wined3d %p, hwnd %p.\n", wined3d, hwnd);
+
+ monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
+ monitor_info.cbSize = sizeof(monitor_info);
+ if (!GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info))
+ {
+ ERR("GetMonitorInfoW failed, error %#x.\n", GetLastError());
+ return NULL;
+ }
+
+ for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
+ {
+ adapter = wined3d->adapters[adapter_idx];
+ for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
+ {
+ if (!lstrcmpiW(adapter->outputs[output_idx].device_name, monitor_info.szDevice))
+ return &adapter->outputs[output_idx];
+ }
+ }
+
+ /* Because wined3d only supports one output right now. A window can be on non-primary outputs
+ * and thus fails to get its correct output. In this case, return the primary output for now */
+ return &wined3d->adapters[0]->outputs[0];
+}
+
static struct wined3d_wndproc *wined3d_find_wndproc(HWND window, struct wined3d *wined3d)
{
unsigned int i;
@@ -565,11 +598,13 @@ static LRESULT CALLBACK wined3d_hook_proc(int code, WPARAM wparam, LPARAM lparam
wined3d_swapchain_get_desc(swapchain, &swapchain_desc);
swapchain_desc.windowed = !swapchain_desc.windowed;
- if (!(output = wined3d_swapchain_get_output(swapchain)))
+ if (!(output = wined3d_get_output_from_window(swapchain->device->wined3d,
+ swapchain->state.device_window)))
{
- ERR("Failed to get output from swapchain %p.\n", swapchain);
+ ERR("Failed to get output from window %p.\n", swapchain->state.device_window);
break;
}
+ swapchain_desc.output = output;
wined3d_swapchain_state_set_fullscreen(&swapchain->state, &swapchain_desc, output,
NULL);
--
2.25.1
More information about the wine-devel
mailing list