[PATCH 5/9] wined3d: Implement Vulkan image unordered access view descriptors.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 13 09:46:53 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context_vk.c | 15 +++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index e31527f8be6..e37cbc787fc 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -1419,8 +1419,14 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
}
else
{
- FIXME("Image UAVs not implemented.\n");
- return false;
+ struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture_from_resource(resource));
+
+ if (view_vk->u.vk_image_info.imageView)
+ image_info = &view_vk->u.vk_image_info;
+ else
+ image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk);
+ buffer_view = NULL;
+ type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
@@ -1602,6 +1608,11 @@ static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk *
wined3d_buffer_load(buffer_from_resource(uav->resource), &context_vk->c, state);
wined3d_unordered_access_view_invalidate_location(uav, ~WINED3D_LOCATION_BUFFER);
}
+ else
+ {
+ wined3d_texture_load(texture_from_resource(uav->resource), &context_vk->c, FALSE);
+ wined3d_unordered_access_view_invalidate_location(uav, ~WINED3D_LOCATION_TEXTURE_RGB);
+ }
wined3d_context_vk_reference_unordered_access_view(context_vk, uav_vk);
break;
--
2.20.1
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