[PATCH 1/2] wined3d: Correct required extension for R8G8B8A8_UINT.

Chip Davis cdavis at codeweavers.com
Wed May 13 09:59:39 CDT 2020


May 13, 2020 9:49 AM, "Henri Verbeet" <hverbeet at gmail.com> wrote:

> On Tue, 12 May 2020 at 11:30, Chip Davis <cdavis at codeweavers.com> wrote:
> 
>> GL_ARB_texture_rgb10_a2ui provides support for the GL_RGB10_A2UI format,
>> and nothing else.
> 
> It adds support for using UNSIGNED_INT_8_8_8_8_REV with TexImage*()
> and integer formats. See "Modify Section 3.7.4 ..." in the
> ARB_texture_rgb10_a2ui spec, or (more explicitly) issue 4 in that same
> spec.

You are correct, sir.

But why is that pixel format using a packed data type when (GL_RGBA_INTEGER, GL_UNSIGNED_BYTE) should be adequate?


Chip



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