[PATCH 1/2] wined3d: Correct required extension for R8G8B8A8_UINT.

Stefan Dösinger stefandoesinger at gmail.com
Wed May 13 14:08:51 CDT 2020



> Am 13.05.2020 um 17:40 schrieb Henri Verbeet <hverbeet at gmail.com>:
> 
> Big-endian CPUs, probably. Not that that's particularly relevant these
> days, but IIRC that's the main reason to avoid GL_UNSIGNED_BYTE, at
> least traditionally.
And at least once upon a time only packed types were fast and using a seemingly equivalent GL_UNSIGNED_BYTE format resulted in no-op conversion or PBOs not working properly or something along those lines.

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