[PATCH 1/4] d3d11: Immediate contexts don't support ID3D11DeviceContext::FinishCommandList().

Chip Davis cdavis at codeweavers.com
Wed May 13 16:59:48 CDT 2020


This is only used with deferred contexts to record all commands thus far
submitted to a command list object. It has no effect on immediate
contexts.

Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
 dlls/d3d11/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7544bc86f4b..01b32002408 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2416,9 +2416,9 @@ static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11Devi
 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext1 *iface,
         BOOL restore, ID3D11CommandList **command_list)
 {
-    FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
+    WARN("iface %p, restore %#x, command_list %p called on immediate context.\n", iface, restore, command_list);
 
-    return E_NOTIMPL;
+    return DXGI_ERROR_INVALID_CALL;
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion1(ID3D11DeviceContext1 *iface,
-- 
2.24.0




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