[PATCH 4/4] d3d11: Implement immediate Flush().

Chip Davis cdavis at codeweavers.com
Wed May 13 16:59:51 CDT 2020


Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
 dlls/d3d11/device.c | 12 ++++++++++--
 1 file changed, 10 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 207d3869c27..fe0d3a7e9ac 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2396,7 +2396,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext1 *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_device_flush(device->wined3d_device);
 }
 
 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext1 *iface)
@@ -5246,7 +5250,11 @@ static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
 
 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d3d_device *device = impl_from_ID3D10Device(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_device_flush(device->wined3d_device);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
-- 
2.24.0




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