[PATCH 2/6] wined3d: Implement Vulkan NULL buffer shader resource view descriptors.

Henri Verbeet hverbeet at codeweavers.com
Thu May 14 08:03:44 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/adapter_vk.c      |  4 ++
 dlls/wined3d/context_vk.c      | 27 ++++++++++-
 dlls/wined3d/device.c          | 85 ++++++++++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h | 23 +++++++++
 4 files changed, 137 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 4dbbb0b80ef..cf82d00e40b 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -678,6 +678,8 @@ static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
     wined3d_vk_blitter_create(&device_vk->d.blitter);
 
     wined3d_device_create_default_samplers(device, &context_vk->c);
+    wined3d_device_vk_create_null_resources(device_vk, context_vk);
+    wined3d_device_vk_create_null_views(device_vk, context_vk);
 
     return WINED3D_OK;
 }
@@ -701,6 +703,8 @@ static void adapter_vk_uninit_3d_cs(void *object)
 
     device->blitter->ops->blitter_destroy(device->blitter, NULL);
     device->shader_backend->shader_free_private(device, &context_vk->c);
+    wined3d_device_vk_destroy_null_views(device_vk, context_vk);
+    wined3d_device_vk_destroy_null_resources(device_vk, context_vk);
     wined3d_device_destroy_default_samplers(device, &context_vk->c);
 }
 
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 2f170b085ba..0199b655dff 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -1321,6 +1321,27 @@ static bool wined3d_shader_descriptor_writes_vk_add_write(struct wined3d_shader_
     return true;
 }
 
+static bool wined3d_shader_resource_bindings_add_null_srv_binding(struct wined3d_shader_descriptor_writes_vk *writes,
+        VkDescriptorSet vk_descriptor_set, size_t binding_idx, enum wined3d_shader_resource_type type,
+        enum wined3d_data_type data_type, struct wined3d_context_vk *context_vk)
+{
+    const struct wined3d_null_views_vk *v = &wined3d_device_vk(context_vk->c.device)->null_views_vk;
+
+    switch (type)
+    {
+        case WINED3D_SHADER_RESOURCE_BUFFER:
+            if (data_type == WINED3D_DATA_FLOAT)
+                return wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding_idx,
+                        VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, NULL, NULL, &v->vk_view_buffer_float);
+            return wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding_idx,
+                    VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, NULL, NULL, &v->vk_view_buffer_uint);
+
+        default:
+            FIXME("Unhandled resource type %#x.\n", type);
+            return false;
+    }
+}
+
 static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk,
         VkCommandBuffer vk_command_buffer, const struct wined3d_state *state)
 {
@@ -1374,8 +1395,10 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
             case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV:
                 if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx]))
                 {
-                    FIXME("NULL shader resource views not implemented.\n");
-                    return false;
+                    if (!wined3d_shader_resource_bindings_add_null_srv_binding(writes, vk_descriptor_set,
+                            binding->binding_idx, binding->resource_type, binding->resource_data_type, context_vk))
+                        return false;
+                    break;
                 }
                 resource = srv->resource;
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index cc13ab4863e..081001e487e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -655,6 +655,91 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device, stru
     device->null_sampler = NULL;
 }
 
+bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
+        struct wined3d_context_vk *context_vk)
+{
+    struct wined3d_null_resources_vk *r = &device_vk->null_resources_vk;
+    const struct wined3d_vk_info *vk_info;
+    VkMemoryPropertyFlags memory_type;
+    VkCommandBuffer vk_command_buffer;
+    VkBufferUsageFlags usage;
+
+    if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
+    {
+        ERR("Failed to get command buffer.\n");
+        return false;
+    }
+
+    vk_info = context_vk->vk_info;
+
+    usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
+    memory_type = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+    if (!wined3d_context_vk_create_bo(context_vk, 16, usage, memory_type, &r->bo))
+        return false;
+    VK_CALL(vkCmdFillBuffer(vk_command_buffer, r->bo.vk_buffer, r->bo.buffer_offset, r->bo.size, 0x00000000u));
+
+    return true;
+}
+
+void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
+        struct wined3d_context_vk *context_vk)
+{
+    struct wined3d_null_resources_vk *r = &device_vk->null_resources_vk;
+
+    /* We don't track command buffer references to NULL resources. We easily
+     * could, but it doesn't seem worth it. */
+    wined3d_context_vk_reference_bo(context_vk, &r->bo);
+    wined3d_context_vk_destroy_bo(context_vk, &r->bo);
+}
+
+bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk, struct wined3d_context_vk *context_vk)
+{
+    struct wined3d_null_resources_vk *r = &device_vk->null_resources_vk;
+    struct wined3d_null_views_vk *v = &device_vk->null_views_vk;
+    VkBufferViewCreateInfo buffer_create_info;
+    const struct wined3d_vk_info *vk_info;
+    VkResult vr;
+
+    vk_info = context_vk->vk_info;
+
+    buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
+    buffer_create_info.pNext = NULL;
+    buffer_create_info.flags = 0;
+    buffer_create_info.buffer = r->bo.vk_buffer;
+    buffer_create_info.format = VK_FORMAT_R32_UINT;
+    buffer_create_info.offset = r->bo.buffer_offset;;
+    buffer_create_info.range = r->bo.size;
+
+    if ((vr = VK_CALL(vkCreateBufferView(device_vk->vk_device,
+            &buffer_create_info, NULL, &v->vk_view_buffer_uint))) < 0)
+    {
+        ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
+        return false;
+    }
+    TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v->vk_view_buffer_uint));
+
+    buffer_create_info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
+    if ((vr = VK_CALL(vkCreateBufferView(device_vk->vk_device,
+            &buffer_create_info, NULL, &v->vk_view_buffer_float))) < 0)
+    {
+        ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
+        VK_CALL(vkDestroyBufferView(device_vk->vk_device, v->vk_view_buffer_uint, NULL));
+        return false;
+    }
+    TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v->vk_view_buffer_float));
+
+    return true;
+}
+
+void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk, struct wined3d_context_vk *context_vk)
+{
+    struct wined3d_null_views_vk *v = &device_vk->null_views_vk;
+    uint64_t id = context_vk->current_command_buffer.id;
+
+    wined3d_context_vk_destroy_buffer_view(context_vk, v->vk_view_buffer_float, id);
+    wined3d_context_vk_destroy_buffer_view(context_vk, v->vk_view_buffer_uint, id);
+}
+
 HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window)
 {
     unsigned int screensaver_active;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d9e8ffa816f..3d2273b9f63 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3607,6 +3607,17 @@ static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device
     return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
 }
 
+struct wined3d_null_resources_vk
+{
+    struct wined3d_bo_vk bo;
+};
+
+struct wined3d_null_views_vk
+{
+    VkBufferView vk_view_buffer_uint;
+    VkBufferView vk_view_buffer_float;
+};
+
 #define WINED3D_ALLOCATOR_CHUNK_SIZE        (64 * 1024 * 1024)
 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE    (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
@@ -3691,6 +3702,9 @@ struct wined3d_device_vk
 
     struct wined3d_vk_info vk_info;
 
+    struct wined3d_null_resources_vk null_resources_vk;
+    struct wined3d_null_views_vk null_views_vk;
+
     struct wined3d_allocator allocator;
 };
 
@@ -3699,6 +3713,15 @@ static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device
     return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
 }
 
+bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
+        struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
+bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
+        struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
+void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
+        struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
+void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
+        struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
+
 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
 {
     return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
-- 
2.20.1




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