[PATCH 1/4] d3d11: Immediate contexts don't support ID3D11DeviceContext::FinishCommandList().

Henri Verbeet hverbeet at gmail.com
Thu May 14 10:29:10 CDT 2020


On Thu, 14 May 2020 at 19:55, Henri Verbeet <hverbeet at gmail.com> wrote:
> On Thu, 14 May 2020 at 02:30, Chip Davis <cdavis at codeweavers.com> wrote:
> >
> > This is only used with deferred contexts to record all commands thus far
> > submitted to a command list object. It has no effect on immediate
> > contexts.
> >
> > Signed-off-by: Chip Davis <cdavis at codeweavers.com>
> > ---
> >  dlls/d3d11/device.c | 4 ++--
> >  1 file changed, 2 insertions(+), 2 deletions(-)
> >
> Tests, please.

Also:

> > Subject: [PATCH 1/4] d3d11: Immediate contexts don't support ID3D11DeviceContext::FinishCommandList().

That's not what the patch does.



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