[PATCH v3 1/4] d3d11: Return DXGI_ERROR_INVALID_CALL from immediate FinishCommandList().

Marvin testbot at winehq.org
Thu May 14 15:08:58 CDT 2020


While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:

Your paranoid android.

=== w8 (32 bit report) ===

d3d11.c:6105: Test failed: Got unexpected NumPrimitivesWritten: 4294967292.
d3d11.c:6108: Test failed: Got unexpected PrimitivesStorageNeeded: 4294967292.

=== w1064v1809_ja (32 bit report) ===

d3d11.c:5775: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5776: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5777: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5780: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5781: Test failed: Got unexpected CPrimitives count: 0.

=== debiant (32 bit Japanese:Japan report) ===

Report validation errors:
d3d11:d3d11 has no test summary line (early exit of the main process?)
d3d11:d3d11 has unaccounted for todo messages
d3d11:d3d11 has unaccounted for skip messages

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