[PATCH v4 1/4] d3d11: Return DXGI_ERROR_INVALID_CALL from immediate FinishCommandList().

Marvin testbot at winehq.org
Fri May 15 00:01:57 CDT 2020


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=71794

Your paranoid android.


=== w1064v1809_he (32 bit report) ===

d3d11:
d3d11.c:5775: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5776: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5777: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5780: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5781: Test failed: Got unexpected CPrimitives count: 0.

=== w1064v1809_ja (32 bit report) ===

d3d11:
d3d11.c:5775: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5776: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5777: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5780: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5781: Test failed: Got unexpected CPrimitives count: 0.

=== debiant (32 bit Japanese:Japan report) ===

d3d11:
d3d11.c:6118: Test succeeded inside todo block: Got unexpected PrimitivesStorageNeeded: 0.

=== debiant (64 bit WoW report) ===

Report validation errors:
d3d11:d3d11 has no test summary line (early exit of the main process?)
d3d11:d3d11 has unaccounted for failure messages
d3d11:d3d11 has unaccounted for todo messages
d3d11:d3d11 has unaccounted for skip messages
d3d11:d3d11 returned success despite having failures



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