[PATCH 2/5] wined3d: Restore display mode for the previous output before changing to another output.
Zhiyi Zhang
zzhang at codeweavers.com
Fri May 15 02:46:04 CDT 2020
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
dlls/wined3d/swapchain.c | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 21e9ec459eb..a4929b7a5b9 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -1434,6 +1434,21 @@ static HRESULT wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain
}
}
+ if (output != state->desc.output)
+ {
+ if (FAILED(hr = wined3d_output_set_display_mode(state->desc.output, &state->original_mode)))
+ {
+ WARN("Failed to set display mode, hr %#x.\n", hr);
+ return hr;
+ }
+
+ if (FAILED(hr = wined3d_output_get_display_mode(output, &state->original_mode, NULL)))
+ {
+ WARN("Failed to get current display mode, hr %#x.\n", hr);
+ return hr;
+ }
+ }
+
if (FAILED(hr = wined3d_output_set_display_mode(output, mode)))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
--
2.25.1
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