[PATCH 1/4] d3d10core: Implement D3D10CoreRegisterLayers.
Rémi Bernon
rbernon at codeweavers.com
Fri May 15 07:08:16 CDT 2020
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/d3d10core/d3d10core_main.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c
index d364be90d6da..5a9a4a211c15 100644
--- a/dlls/d3d10core/d3d10core_main.c
+++ b/dlls/d3d10core/d3d10core_main.c
@@ -29,11 +29,13 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, unsigned int flags,
const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, ID3D11Device **device);
+HRESULT WINAPI D3D11CoreRegisterLayers(void);
+
HRESULT WINAPI D3D10CoreRegisterLayers(void)
{
TRACE("\n");
- return E_NOTIMPL;
+ return D3D11CoreRegisterLayers();
}
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
--
2.26.1
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