[PATCH 9/9] d2d1: Allow appending multiple Bézier control points to a figure at once.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 20 14:24:47 CDT 2020
From: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d2d1/geometry.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 340bc604c48..9c5e653f56e 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -641,16 +641,17 @@ static BOOL d2d_figure_insert_bezier_controls(struct d2d_figure *figure,
return TRUE;
}
-static BOOL d2d_figure_add_bezier_control(struct d2d_figure *figure, const D2D1_POINT_2F *p)
+static BOOL d2d_figure_add_bezier_controls(struct d2d_figure *figure, size_t count, const D2D1_POINT_2F *p)
{
if (!d2d_array_reserve((void **)&figure->bezier_controls, &figure->bezier_controls_size,
- figure->bezier_control_count + 1, sizeof(*figure->bezier_controls)))
+ figure->bezier_control_count + count, sizeof(*figure->bezier_controls)))
{
ERR("Failed to grow bezier controls array.\n");
return FALSE;
}
- figure->bezier_controls[figure->bezier_control_count++] = *p;
+ memcpy(&figure->bezier_controls[figure->bezier_control_count], p, count * sizeof(*figure->bezier_controls));
+ figure->bezier_control_count += count;
return TRUE;
}
@@ -2597,7 +2598,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddBeziers(ID2D1GeometrySink *if
d2d_rect_get_bezier_bounds(&bezier_bounds, &figure->vertices[figure->vertex_count - 1],
&p, &beziers[i].point3);
- if (!d2d_figure_add_bezier_control(figure, &p))
+ if (!d2d_figure_add_bezier_controls(figure, 1, &p))
{
ERR("Failed to add bezier control.\n");
geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
@@ -3013,7 +3014,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBeziers(ID2D1Geometr
&beziers[i].point1, &beziers[i].point2);
figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_BEZIER;
- if (!d2d_figure_add_bezier_control(figure, &beziers[i].point1))
+ if (!d2d_figure_add_bezier_controls(figure, 1, &beziers[i].point1))
{
ERR("Failed to add bezier.\n");
geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
--
2.20.1
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