[PATCH 5/9] d3d11: Implement d3d10_device_Flush().
Henri Verbeet
hverbeet at codeweavers.com
Wed May 20 14:24:43 CDT 2020
From: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d11/device.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 2092901bd47..aaeb98a205d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -5252,7 +5252,13 @@ static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
{
- FIXME("iface %p stub!\n", iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_device_flush(device->wined3d_device);
+ wined3d_mutex_unlock();
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
--
2.20.1
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