[PATCH 5/9] d3d11: Implement d3d10_device_Flush().

Marvin testbot at winehq.org
Wed May 20 15:30:20 CDT 2020


While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:

Your paranoid android.

=== debiant (64 bit WoW report) ===

d3d11.c:16888: Test failed: Got {-1.00787401e+000, 0.00000000e+000, 1.00000000e+000, 5.03937006e-001}, expected {-1.00000000e+000, 0.00000000e+000, 1.00000000e+000, 5.03937006e-001} at (0, 0), sub-resource 0.

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