[PATCH 1/5] wined3d: Implement depth tests and writes for the Vulkan adapter.
Henri Verbeet
hverbeet at codeweavers.com
Thu May 21 13:51:34 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context_vk.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 97d05f1dc88..00d66ed052b 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -1811,6 +1811,15 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
update = true;
}
+ if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RENDER(WINED3D_RS_ZENABLE)))
+ {
+ key->ds_desc.depthTestEnable = !!state->render_states[WINED3D_RS_ZENABLE];
+ key->ds_desc.depthWriteEnable = !!state->render_states[WINED3D_RS_ZWRITEENABLE];
+ key->ds_desc.depthCompareOp = vk_compare_op_from_wined3d(state->render_states[WINED3D_RS_ZFUNC]);
+
+ update = true;
+ }
+
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_BLEND)
|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_FRAMEBUFFER))
{
--
2.20.1
More information about the wine-devel
mailing list