[PATCH 3/5] wined3d: Implement alpha to coverage multisampling for the Vulkan adapter.
Henri Verbeet
hverbeet at codeweavers.com
Thu May 21 13:51:36 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context_vk.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 0157e213816..13d3b4c5445 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -1833,9 +1833,11 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
update = true;
}
- if (key->ms_desc.rasterizationSamples != context_vk->sample_count)
+ if (key->ms_desc.rasterizationSamples != context_vk->sample_count
+ || isStateDirty(&context_vk->c, STATE_BLEND))
{
key->ms_desc.rasterizationSamples = context_vk->sample_count;
+ key->ms_desc.alphaToCoverageEnable = state->blend_state && state->blend_state->desc.alpha_to_coverage;
update = true;
}
--
2.20.1
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