[PATCH vkd3d 1/8] vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.

Henri Verbeet hverbeet at codeweavers.com
Fri May 22 06:57:12 CDT 2020


From: Hans-Kristian Arntzen <post at arntzen-software.no>

Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 libs/vkd3d-shader/dxbc.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 98c51e4..db834fa 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -873,7 +873,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
 
     shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg);
     ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
-    ins->declaration.structured_resource.byte_stride = *tokens;
+    ins->declaration.structured_resource.byte_stride = *tokens++;
     if (ins->declaration.structured_resource.byte_stride % 4)
         FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
     shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
-- 
2.11.0




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