[PATCH vkd3d 4/8] vkd3d: Implement support for D3D12_FEATURE_ARCHITECTURE1.
Henri Verbeet
hverbeet at codeweavers.com
Fri May 22 06:57:15 CDT 2020
From: Conor McCarthy <conor.mccarthy.444 at gmail.com>
Signed-off-by: Conor McCarthy <conor.mccarthy.444 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 185477.
include/vkd3d_d3d12.idl | 9 +++++++++
libs/vkd3d/device.c | 33 ++++++++++++++++++++++++++++++++-
2 files changed, 41 insertions(+), 1 deletion(-)
diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl
index 73a1012..ab7ab8a 100644
--- a/include/vkd3d_d3d12.idl
+++ b/include/vkd3d_d3d12.idl
@@ -1625,6 +1625,15 @@ typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
BOOL Int64ShaderOps;
} D3D12_FEATURE_DATA_D3D12_OPTIONS1;
+typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
+{
+ UINT NodeIndex;
+ BOOL TileBasedRenderer;
+ BOOL UMA;
+ BOOL CacheCoherentUMA;
+ BOOL IsolatedMMU;
+} D3D12_FEATURE_DATA_ARCHITECTURE1;
+
typedef enum D3D12_FEATURE
{
D3D12_FEATURE_D3D12_OPTIONS = 0,
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 9193fc3..9ed112e 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2488,7 +2488,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
data->TileBasedRenderer = FALSE;
data->UMA = d3d12_device_is_uma(device, &coherent);
- data->CacheCoherentUMA = data->UMA ? coherent : FALSE;
+ data->CacheCoherentUMA = data->UMA && coherent;
TRACE("Tile based renderer %#x, UMA %#x, cache coherent UMA %#x.\n",
data->TileBasedRenderer, data->UMA, data->CacheCoherentUMA);
@@ -2714,6 +2714,37 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
return S_OK;
}
+ case D3D12_FEATURE_ARCHITECTURE1:
+ {
+ D3D12_FEATURE_DATA_ARCHITECTURE1 *data = feature_data;
+ bool coherent;
+
+ if (feature_data_size != sizeof(*data))
+ {
+ WARN("Invalid size %u.\n", feature_data_size);
+ return E_INVALIDARG;
+ }
+
+ if (data->NodeIndex)
+ {
+ FIXME("Multi-adapter not supported.\n");
+ return E_INVALIDARG;
+ }
+
+ WARN("Assuming device does not support tile based rendering.\n");
+ data->TileBasedRenderer = FALSE;
+
+ data->UMA = d3d12_device_is_uma(device, &coherent);
+ data->CacheCoherentUMA = data->UMA && coherent;
+
+ WARN("Assuming device does not have an isolated memory management unit.\n");
+ data->IsolatedMMU = FALSE;
+
+ TRACE("Tile based renderer %#x, UMA %#x, cache coherent UMA %#x, isolated MMU %#x.\n",
+ data->TileBasedRenderer, data->UMA, data->CacheCoherentUMA, data->IsolatedMMU);
+ return S_OK;
+ }
+
default:
FIXME("Unhandled feature %#x.\n", feature);
return E_NOTIMPL;
--
2.11.0
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