[PATCH vkd3d 4/8] vkd3d-shader: Allow only input and output registers to be treated as arrayed.
zfigura at codeweavers.com
Mon May 25 14:43:00 CDT 2020
On 5/25/20 2:09 PM, Henri Verbeet wrote:
> On Sat, 23 May 2020 at 00:57, Zebediah Figura <zfigura at codeweavers.com> wrote:
>> Subject: [PATCH vkd3d 4/8] vkd3d-shader: Allow only input and output registers to be treated as arrayed.
> That's somewhat misleading, we (still) handle other types of arrayed
> registers earlier in the same function. Given the rest of the series,
> I suspect this is specifically about indexing descriptors. Perhaps it
> makes sense to specifically check for those?
I guess the comment there is also misleading in that case; I was
assuming "arrayed" meant something more specific than just needing more
than one index...
Either way works, though checking for just semantics seemed easier, as I
understand that's the only thing we need to check for here.
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