[PATCH vkd3d] vkd3d: Fix a spelling error in vkd3d_init_null_resources_data().
Zebediah Figura
zfigura at codeweavers.com
Tue May 26 15:00:17 CDT 2020
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d/resource.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index f40d986..a9d4d46 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -3947,7 +3947,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
vr = VK_CALL(vkWaitForFences(device->vk_device, 1, &vk_fence, VK_FALSE, ~(uint64_t)0));
if (vr != VK_SUCCESS)
- WARN("Failed to wait fo fence, vr %d.\n", vr);
+ WARN("Failed to wait for fence, vr %d.\n", vr);
done:
VK_CALL(vkDestroyCommandPool(vk_device, vk_command_pool, NULL));
--
2.26.2
More information about the wine-devel
mailing list