[PATCH vkd3d] vkd3d: Fix a spelling error in vkd3d_init_null_resources_data().

Zebediah Figura zfigura at codeweavers.com
Tue May 26 15:00:17 CDT 2020


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d/resource.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index f40d986..a9d4d46 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -3947,7 +3947,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
 
     vr = VK_CALL(vkWaitForFences(device->vk_device, 1, &vk_fence, VK_FALSE, ~(uint64_t)0));
     if (vr != VK_SUCCESS)
-        WARN("Failed to wait fo fence, vr %d.\n", vr);
+        WARN("Failed to wait for fence, vr %d.\n", vr);
 
 done:
     VK_CALL(vkDestroyCommandPool(vk_device, vk_command_pool, NULL));
-- 
2.26.2




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