[PATCH 4/5] wined3d: Also load the index buffer in wined3d_context_vk_apply_draw_state() if STATE_INDEXBUFFER was invalidated.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 27 10:55:36 CDT 2020
Otherwise we might try to bind a NULL buffer if the index buffer was not
previously loaded.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context_vk.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index c5f2789f7fb..5ca22bd1137 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -2878,7 +2878,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
context_invalidate_state(&context_vk->c, STATE_STREAMSRC);
}
- if (indexed)
+ if (indexed || (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_INDEXBUFFER) && state->index_buffer))
{
wined3d_buffer_load(state->index_buffer, &context_vk->c, state);
if (!wined3d_buffer_vk(state->index_buffer)->bo_user.valid)
--
2.20.1
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