[PATCH vkd3d v2 1/8] vkd3d-shader: Read the resource index from idx[1] instead of idx[0] when looking up SM5.1 bindings.

Henri Verbeet hverbeet at codeweavers.com
Wed May 27 14:46:35 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>



More information about the wine-devel mailing list