[PATCH 1/5] wined3d: Use wined3d_buffer_vk_get_buffer_info() when binding Vulkan vertex buffers.
Henri Verbeet
hverbeet at codeweavers.com
Fri May 29 11:03:31 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context_vk.c | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 5cb04310d67..45924eb16b1 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -2194,9 +2194,10 @@ static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk *co
VkDeviceSize offsets[ARRAY_SIZE(state->streams)] = {0};
VkBuffer buffers[ARRAY_SIZE(state->streams)];
const struct wined3d_stream_state *stream;
+ const VkDescriptorBufferInfo *buffer_info;
+ struct wined3d_buffer_vk *buffer_vk;
struct wined3d_buffer *buffer;
unsigned int i, first, count;
- struct wined3d_bo_vk *bo;
first = 0;
count = 0;
@@ -2206,10 +2207,11 @@ static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk *co
if ((buffer = stream->buffer))
{
- bo = &wined3d_buffer_vk(buffer)->bo;
- wined3d_context_vk_reference_bo(context_vk, bo);
- buffers[count] = bo->vk_buffer;
- offsets[count] = bo->buffer_offset + stream->offset;
+ buffer_vk = wined3d_buffer_vk(buffer);
+ buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
+ wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
+ buffers[count] = buffer_info->buffer;
+ offsets[count] = buffer_info->offset + stream->offset;
++count;
continue;
}
--
2.20.1
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