[PATCH vkd3d] makefiles: Introduce CROSS_LDFLAGS.

Henri Verbeet hverbeet at gmail.com
Fri May 29 12:08:08 CDT 2020

On Fri, 29 May 2020 at 20:51, Chip Davis <cdavis at codeweavers.com> wrote:
> May 29, 2020 2:36 AM, "Henri Verbeet" <hverbeet at gmail.com> wrote:
> > On Fri, 29 May 2020 at 05:40, Chip Davis <cdavis at codeweavers.com> wrote:
> >
> >> This is used when cross-compiling tests.
> >
> > Not unless you set it; I.e., what is the use-case here?
> Passing -fuse-ld=lld to the compiler.
But why would you want to do that? I'm guessing you're trying to do
some Clang[1] thing, but it's not clear to me how it benefits vkd3d.

[1] For the record, the recommended way to build vkd3d on macOS is to
use our Conservancy[2] sister project Homebrew[3] to install
mingw-w64, gcc, pkg-config, etc., and then pass appropriate CC etc.
arguments to configure. I suppose it would be helpful to explicitly
describe building for non-Linux platforms on the wiki, but we haven't
traditionally had a lot of demand from users building things
themselves on those platforms.
[2] https://sfconservancy.org/
[3] https://brew.sh/

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