[PATCH vkd3d] makefiles: Introduce CROSS_LDFLAGS.
hverbeet at gmail.com
Fri May 29 12:08:08 CDT 2020
On Fri, 29 May 2020 at 20:51, Chip Davis <cdavis at codeweavers.com> wrote:
> May 29, 2020 2:36 AM, "Henri Verbeet" <hverbeet at gmail.com> wrote:
> > On Fri, 29 May 2020 at 05:40, Chip Davis <cdavis at codeweavers.com> wrote:
> >> This is used when cross-compiling tests.
> > Not unless you set it; I.e., what is the use-case here?
> Passing -fuse-ld=lld to the compiler.
But why would you want to do that? I'm guessing you're trying to do
some Clang thing, but it's not clear to me how it benefits vkd3d.
 For the record, the recommended way to build vkd3d on macOS is to
use our Conservancy sister project Homebrew to install
mingw-w64, gcc, pkg-config, etc., and then pass appropriate CC etc.
arguments to configure. I suppose it would be helpful to explicitly
describe building for non-Linux platforms on the wiki, but we haven't
traditionally had a lot of demand from users building things
themselves on those platforms.
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