[PATCH] gdi32: Implement GdiDllInitialize stub.

Rémi Bernon rbernon at codeweavers.com
Fri Nov 6 11:05:42 CST 2020


This is required by several Call of Duty games that are calling this
directly after loading gdi32.dll from disk.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48171
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---

Now that gdi32 is PE, this can be useful to get the remaining CoD games
to start. A bit late for the release, but maybe?

 dlls/gdi32/gdi32.spec | 2 +-
 dlls/gdi32/gdiobj.c   | 9 +++++++++
 2 files changed, 10 insertions(+), 1 deletion(-)

diff --git a/dlls/gdi32/gdi32.spec b/dlls/gdi32/gdi32.spec
index 725afebb8eb..dc63dbcbf32 100644
--- a/dlls/gdi32/gdi32.spec
+++ b/dlls/gdi32/gdi32.spec
@@ -182,7 +182,7 @@
 @ stub GdiDeleteLocalObject
 # @ stub GdiDeleteSpoolFileHandle
 @ stdcall GdiDescribePixelFormat(long long long ptr)
-@ stub GdiDllInitialize
+@ stdcall GdiDllInitialize(ptr long ptr)
 @ stdcall GdiDrawStream(long long ptr)
 # @ stub GdiEndDocEMF
 # @ stub GdiEndPageEMF
diff --git a/dlls/gdi32/gdiobj.c b/dlls/gdi32/gdiobj.c
index d717476027b..3a556c600ef 100644
--- a/dlls/gdi32/gdiobj.c
+++ b/dlls/gdi32/gdiobj.c
@@ -734,6 +734,15 @@ BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved )
     return TRUE;
 }
 
+
+/* Stub entry point, some games (CoD: Black Ops 3) call it directly. */
+BOOL WINAPI GdiDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved )
+{
+    FIXME("stub\n");
+    return TRUE;
+}
+
+
 static const char *gdi_obj_type( unsigned type )
 {
     switch ( type )
-- 
2.29.2




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