[PATCH] gdi32: Implement GdiDllInitialize stub.
Rémi Bernon
rbernon at codeweavers.com
Fri Nov 6 11:05:42 CST 2020
This is required by several Call of Duty games that are calling this
directly after loading gdi32.dll from disk.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48171
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
Now that gdi32 is PE, this can be useful to get the remaining CoD games
to start. A bit late for the release, but maybe?
dlls/gdi32/gdi32.spec | 2 +-
dlls/gdi32/gdiobj.c | 9 +++++++++
2 files changed, 10 insertions(+), 1 deletion(-)
diff --git a/dlls/gdi32/gdi32.spec b/dlls/gdi32/gdi32.spec
index 725afebb8eb..dc63dbcbf32 100644
--- a/dlls/gdi32/gdi32.spec
+++ b/dlls/gdi32/gdi32.spec
@@ -182,7 +182,7 @@
@ stub GdiDeleteLocalObject
# @ stub GdiDeleteSpoolFileHandle
@ stdcall GdiDescribePixelFormat(long long long ptr)
-@ stub GdiDllInitialize
+@ stdcall GdiDllInitialize(ptr long ptr)
@ stdcall GdiDrawStream(long long ptr)
# @ stub GdiEndDocEMF
# @ stub GdiEndPageEMF
diff --git a/dlls/gdi32/gdiobj.c b/dlls/gdi32/gdiobj.c
index d717476027b..3a556c600ef 100644
--- a/dlls/gdi32/gdiobj.c
+++ b/dlls/gdi32/gdiobj.c
@@ -734,6 +734,15 @@ BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved )
return TRUE;
}
+
+/* Stub entry point, some games (CoD: Black Ops 3) call it directly. */
+BOOL WINAPI GdiDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved )
+{
+ FIXME("stub\n");
+ return TRUE;
+}
+
+
static const char *gdi_obj_type( unsigned type )
{
switch ( type )
--
2.29.2
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