[PATCH 1/2] d3dx10/tests: Add tests for D3DX10GetImageInfoFromResource{A, W}().

Nikolay Sivov nsivov at codeweavers.com
Thu Nov 12 02:10:17 CST 2020



On 11/12/20 5:05 AM, Ziqing Hui wrote:
> On 11/12/20 3:00 AM, Matteo Bruni wrote:
>> On Mon, Nov 9, 2020 at 5:13 AM Ziqing Hui <zhui at codeweavers.com> wrote:
>>> Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
>>> ---
>>>  dlls/d3dx10_43/tests/d3dx10.c | 78 +++++++++++++++++++++++++++++++++++
>>>  1 file changed, 78 insertions(+)
>> Both patches look generally good. I have a couple of small comments /
>> questions though.
>>
>> +    ret = CopyFileW(current_module_path, resource_module_path, FALSE);
>> +    if (!ret)
>> +    {
>> +        if (winetest_debug > 1)
>> +            trace("CopyFileW failed, error %u.\n", GetLastError());
>> +        return NULL;
>> +    }
>>
>> Maybe a skip() in place of the debug-level-dependent trace() is more
>> appropriate?
> I thought skip() should be used when system lacks something. It should not be used when error happens. Here, CopyFile failed is a error, we expect this CopyFile to be succeeded in all situations. What do you think?
>> +    SetFileAttributesW(resource_module_path, FILE_ATTRIBUTE_ARCHIVE);
>>
>> Is this one necessary? If so, in what case?
> This line is necessary, because If we don't set the file attribute, the file would be read only. Using FILE_ATTRIBUTE_NORMAL here is also OK. Do you think it's better to use FILE_ATTRIBUTE_NORMAL?
>
Is it possible to simply embed test images to the test binary directly,
and remove all temporary files logic?



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