[PATCH 1/2] wined3d: Introduce wined3d_output_get_ordinal().

Zhiyi Zhang zzhang at codeweavers.com
Mon Nov 23 09:20:21 CST 2020



On 2020/11/23 22:54, Henri Verbeet wrote:
> On Mon, 23 Nov 2020 at 18:06, Zhiyi Zhang <zzhang at codeweavers.com> wrote:
>> On 2020/11/23 21:32, Henri Verbeet wrote:
>>> On Fri, 13 Nov 2020 at 11:19, Zhiyi Zhang <zzhang at codeweavers.com> wrote:
>>>> Secondhand Lands calls d3d9_device_GetDeviceCaps() frequently. Introduce a wined3d_output_get_ordinal()
>>>> to get output ordinal only instead of using the more expensive wined3d_output_get_desc().
>>>>
>>> Avoiding calls to EnumDisplaySettingsExW() is fine in principle, but I
>>> don't think these two patches are quite enough to avoid the underlying
>>> issue. In particular, wined3d_output_get_raster_status() is a
>>> potential source of frequent wined3d_output_get_display_mode() calls,
>>> either through d3d9_swapchain_GetRasterStatus() or
>>> ddraw7_GetVerticalBlankStatus()/ddraw7_GetScanLine(). See also bug
>>> 30538 and related bugs.
>> Yes. I am aware of the root cause being that EnumDisplaySettingsExW() is too expensive.
>> I plan to optimize it later. Meanwhile, I think these two patches are reasonable. Are you
>> proposing another way to fix this?
>>
> Mostly just making sure that you're aware there are other places
> affected by this. I also don't particularly love introducing an extra
> wined3d export for this though; shouldn't the 2/2 patch on its own be
> enough to fix the immediate regression?
Yes, for that bug, the 2/2 patch is enough to make the game run at 30fps limit.
I just think that d3d9_device_GetDeviceCaps() only needs output ordinals. So calling
wined3d_output_get_desc() will do a monitor enumeration that can be avoided, which
should improve performance for other applications.




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