[PATCH 2/2] plugplay: Send WM_DEVICECHANGE with DBT_DEVNODES_CHANGED with each event.
Arkadiusz Hiler
ahiler at codeweavers.com
Wed Nov 25 09:04:15 CST 2020
Windows sends *a lot* of those messages whenever there's a device / drive /
etc. appearing or disappearing.
This fixes controller hotplug in Doom (2016).
Signed-off-by: Arkadiusz Hiler <ahiler at codeweavers.com>
---
programs/plugplay/main.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/programs/plugplay/main.c b/programs/plugplay/main.c
index 2c4054de3e4..19e02286312 100644
--- a/programs/plugplay/main.c
+++ b/programs/plugplay/main.c
@@ -19,6 +19,7 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
+#include <dbt.h>
#include "winsvc.h"
#include "wine/debug.h"
#include "wine/list.h"
@@ -142,6 +143,7 @@ void __cdecl plugplay_send_event( DWORD code, const BYTE *data, unsigned int siz
struct event *event;
BroadcastSystemMessageW( BSF_FORCEIFHUNG | BSF_QUERY, NULL, WM_DEVICECHANGE, code, (LPARAM)data );
+ BroadcastSystemMessageW( BSF_FORCEIFHUNG | BSF_QUERY, NULL, WM_DEVICECHANGE, DBT_DEVNODES_CHANGED, 0 );
EnterCriticalSection( &plugplay_cs );
--
2.29.2
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