[PATCH 1/5] include: Add D3D10_RAISE_FLAG structure in d3d10.idl.
Biswapriyo Nath
nathbappai at gmail.com
Wed Nov 25 14:52:27 CST 2020
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From a268e37046a4628c11c864a4d2c75f2ee064b423 Mon Sep 17 00:00:00 2001
From: Biswapriyo Nath <nathbappai at gmail.com>
Date: Wed, 25 Nov 2020 22:08:25 +0530
Subject: [PATCH 1/5] include: Add D3D10_RAISE_FLAG structure in d3d10.idl.
Signed-off-by: Biswapriyo Nath <nathbappai at gmail.com>
---
include/d3d10.idl | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/include/d3d10.idl b/include/d3d10.idl
index 146332a..c35e44a 100644
--- a/include/d3d10.idl
+++ b/include/d3d10.idl
@@ -891,6 +891,10 @@ typedef enum D3D10_MAP_FLAG {
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
} D3D10_MAP_FLAG;
+typedef enum D3D10_RAISE_FLAG {
+ D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
+} D3D10_RAISE_FLAG;
+
typedef enum D3D10_CLEAR_FLAG {
D3D10_CLEAR_DEPTH = 0x1,
D3D10_CLEAR_STENCIL = 0x2
--
2.29.2
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