[PATCH 1/5] include: Add D3D10_RAISE_FLAG structure in d3d10.idl.

Biswapriyo Nath nathbappai at gmail.com
Wed Nov 25 14:52:27 CST 2020


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From a268e37046a4628c11c864a4d2c75f2ee064b423 Mon Sep 17 00:00:00 2001
From: Biswapriyo Nath <nathbappai at gmail.com>
Date: Wed, 25 Nov 2020 22:08:25 +0530
Subject: [PATCH 1/5] include: Add D3D10_RAISE_FLAG structure in d3d10.idl.

Signed-off-by: Biswapriyo Nath <nathbappai at gmail.com>
---
 include/d3d10.idl | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/include/d3d10.idl b/include/d3d10.idl
index 146332a..c35e44a 100644
--- a/include/d3d10.idl
+++ b/include/d3d10.idl
@@ -891,6 +891,10 @@ typedef enum D3D10_MAP_FLAG {
     D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
 } D3D10_MAP_FLAG;
 
+typedef enum D3D10_RAISE_FLAG {
+    D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
+} D3D10_RAISE_FLAG;
+
 typedef enum D3D10_CLEAR_FLAG {
     D3D10_CLEAR_DEPTH   = 0x1,
     D3D10_CLEAR_STENCIL = 0x2
-- 
2.29.2



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