[PATCH 4/5] wined3d: Use glClearDepthf() when available.
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 26 08:58:39 CST 2020
Previous message (by thread):
[PATCH 4/5] wined3d: Use glClearDepthf() when available.
Next message (by thread):
[PATCH 5/5] wined3d: Add a trace to wined3d_context_gl_bind_fbo().
Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
Signed-off-by: Henri Verbeet <
hverbeet at codeweavers.com
>
Previous message (by thread):
[PATCH 4/5] wined3d: Use glClearDepthf() when available.
Next message (by thread):
[PATCH 5/5] wined3d: Add a trace to wined3d_context_gl_bind_fbo().
Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
More information about the wine-devel mailing list